Sekarepe Dewek
Sekarepe Dewek is an experimental sandbox game developed in Unity Engine. The game challenges rigid gaming structures, offering players interactive control over physics materials, construction elements, and navigating stylized environments.

Project Overview
A physics sandbox simulator built to test game physics logic, environmental interactivity, and player freedom.
The Problem
Linear video game designs restrict creative problem-solving, leaving players with few choices on how to interact with the virtual world.
The Solution
A sandbox environment where every prop is active, allowing players to build and interact with the environment as they see fit.
System Architecture
Developed inside Unity Engine using C#. Employs custom rigidbody physics controllers and state machines for character interaction.
Key Technical Challenges
Preventing performance degradation when multiple physics-based objects collide concurrently.
Lessons Learned
Implementing physics object pooling and simplifying mesh collision structures maintained stable frame rates.